Concepts such as geometry, operations, measurements, logic gates, and data are made tangible and fun through invention challenges like building a Cipher Machine to decode secret messages or a Lock-Out Safe that will only open with the right code!
The Pro Library is a giant collection built for schools, libraries, and makerspaces. It supports up to 32 inventors in high school or higher ed settings.
ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. And it’s affordable too.
Virtual Reality technology designed for the classroom – a standalone Virtual Reality headset complete with a unique student-friendly interface, gesture control, embedded resources and simple-to-use teacher controls. CLASS VR is primarily designed to raise engagement and increase knowledge retention for students of all ages. And it is very affordable too…
Meet the complete STEAM toolbox to get students of all technological skill sets engaged through open-ended hands-on creative problem solving.